Hippodrome Boss Arena

Original arena design I created to satisfy the needs of the cut Griffin boss fight in Shadow of the Colossus. I tried to put thought into every step of the fight from opening cut scene encounter to final blow. I was very happy with the concept and feel that it would be successful if implemented.

General layout

General layout

framing of cut scene intro to the boss. Establishing it as a graceful forest denizen and not unlike your own steed. The battle is envisioned as race between horse and giant horse.

framing of cut scene intro to the boss. Establishing it as a graceful forest denizen and not unlike your own steed. The battle is envisioned as race between horse and giant horse.

This is an earlier design but the battle would still use the idea of reaching a higher inner track to avoid Griffin and then shoot the hanging braziers to drop cinders in Griffin's face. The cinders would make Griffin flinch and slow it down.

This is an earlier design but the battle would still use the idea of reaching a higher inner track to avoid Griffin and then shoot the hanging braziers to drop cinders in Griffin's face. The cinders would make Griffin flinch and slow it down.